Roadclub: League Racing
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Roadclub update v1.29 improves CPU usage and fixes issues related to custom colors and  ghost cars

23/8/2017

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Check out the release notes and buy the game on Steam. Now $5.99 and your region equivalent.
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ROADCLUB v1.28 adds custom car colors, better camera, improved handling and more

3/8/2017

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We keep improving the game during the early access period, a lot of it based on your feedback. Check out the latest update and the full release notes on Steam.


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Roadclub: League Racing is OUT NOW ON STEAM EARLY ACCESS!

8/1/2017

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We've launched the game! It's available for immediate purchase and play! 

We hope you enjoy Roadclub, but if not it's early access for a reason: Let us know in Steam Discissions what you think! 

And don't forget to watch the launch trailer below!

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Roadclub: League Racing Launches on STEAM  Jan 8th 6pm CET!

8/1/2017

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That's right! It will finally be released for everyone to enjoy TODAY! Head to the Steam page right now and check it out!

We'll be right back in two hours with the launch trailer!

The release build v1.14 includes these updates:
  • Several optimizations for up to 3x framerates on lower-end CPUs!
  • Added different collision sounds depending on impact.
  • Added different finishing sounds depending on place.
  • Changed engine sound for Centaur.
  • Fixed some minor usability issues on Create Driver.
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Roadclub v1.13 (RC6) Changelog

8/1/2017

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This is a release build with just a couple of minor tweaks.
  • Fixed issue where one controller could be set to both players in splitscreen mode.
  • Finish time report during race is no longer shown for chasing player in splitscreen mode.
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Roadclub v1.12 (RC5) CHANGELOG

6/1/2017

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We're approved by Valve! This means that releasing the game is finally up to us. They verified v1.11 as release-worthy, but we're still making some final polish after some additional feedback from youtubers previewing the game. Here's what's new in v1.12.

New
  • Added name generator to Create Driver screen. This means you don't have to come up with a name or use your real one. Just click the button and bask in amazing names like "Jixxefoi Juvacil"! They're sometimes better, I promise.
  • Compacted spy reports to be more interesting. AI is now more prone to spend lots of cash on upgrades and addons if they have it.
  • Several optimizations to loading routines for a smoother experience and higher framerate, especially on screens related to loading maps and minimaps.
  • Nicer loading sequence for races. Render hickups should be gone. It still freezes for a second though while it loads but its still a huge improvement.

Fixed
  • Fixed major issue which sometimes caused cars to not run for new profiles on fresh installs.
  • Fixed issues with overlays causing them to render incorrectly in the second screen in splitscreen mode.
  • Fixed spacing and colors of elements on Create Driver screen.
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Roadclub  v1.11  (RC4)  changelog

1/1/2017

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​Small stabilisation and hotfix release. But also managed to slip in some nice new stuff in there.

New
  • Added win/lose streaks and change difficulty dialog which helps player balance the game more easily
  • Cars engine frequencies are slightly randomized so they don't amplify each other
  • Added permanent guest profile so extra profiles aren't needed to be created for your first local race if you don't want to.
  • Animated player marker
  • Nicer buttons are now used everywhere possible

Fixed
  • Fixed boostbar size to fit splitscreen better
  • Fixed AI buying addons they shouldn't buy in career
  • Fixed issues related to profiles and time functions
  • Made time report smaller so as not to take up unnecessary screen estate during races
  • Lowered default volume for voice
  • Removed difficulty setting when creating profile. It is now primarily set by the win/lose streak dialog instead. Or at any time in options.
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Roadclub STEAM ANNOUNCEMENT TRAILER

27/12/2016

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Hey everyone! It's trailer time! This first trailer shows off all the big features of the Steam Early Access release. Please enjoy! And don't forget to visit the Steam store page for more information!
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STEAM STORE PAGE UP! AND CHANGELOG v1.1 RC3

21/12/2016

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The steam store page is now up in "coming soon"-mode for Roadclub: League Racing! Check it out and please give us feedback if there's something you wonder about! 

Also, release candidate 3 (v1.1) is now out to testers on steam. Here's what's new!
  • Boost is now replenished by drafting, drifting, braking and doing burnouts instead of constantly replenishing.
  • New boostbar graphics in races
  • New nicer looking buttons on main menu and league screen.
  • New player marker under cars to more clearly show which cars are the players'.
  • New aggressiveness icons to AI drives.
  • New fonts for cleaner UI and better readability, especially on times during a race which "jumped" before.
  • New ability to choose upgrade level on cars in custom races.
  • Improved career AI to buy cars and upgrades more cleverly.
  • Balanced AI to give them less advantage on higher difficulties.
  • Balanced XP and cash gain in career races to give the player more choice where to put the money.
  • Tweaked default volumes for sounds.
  • Capped steam leaderboard name lengths.
  • Fixed issues with particle effects on low framerates.
  • Fixed issues with some sound options and previews not saving or playing
  • Fixed issues with custom AI portraits.
  • Fixed music message appearing at the start of a race.
  • Fixed checkpoints on several tracks which could cause you to accidently miss laps.
  • Fixed issues with custom event and local race options sometimes reverting to previous values. Fixed achievements menu showing when steam is not available.
  • Fixed issues with back-button hotkeys not responding after a race.
  • Fixed leaderboards not rerendering old records when revisiting the screen.
  • Fixed several stats-related issues post-race.
  • Fixed issue where opponents failed to show up to races.
  • Fixed crash related to opponent file lookups.
  • Fixed ghost car rendering. It's now buttery smooth again!
  • Fixed several minor UI issues.

This fixes all known major bugs and introduces a few new cool things like the new boost system. Another round of testing and I hope we're ready for a early 2017 early access release.
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ROADCLUB  Release CANDIDATE 2 (1.09) CHANGELOG

6/11/2016

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Hello everyone!

We've been testing, fixing some bugs and sorting out legal documents for the past month as well as recording gameplay for a Trailer to use on the Steam store. The only steps left now are completing that Trailer, suggesting a price for the game to Valve (what would you be willing to pay? Let me know!) and finalize the text for the Steam storefront. In the meantime you can enjoy a smaller update released just now labeled 1.09! Details follows:

CHANGELOG v1.09
  • Added Spy Report screen to career mode! This is something I've wanted to add for a long time. This new screen shows reports of what your fellow club members are doing to their cars between races!
  • Added warning if you're trying to upgrade Scrap cars which are beyond repair (which essentially wastes your money).
  • Added power/weight ratio display to upgrade screen giving you a single number to see the effect of your power upgrades. It's also a good number to use to compare cars performance.
  • Fixed crash which occurred when opponents leveled up. This is the last crash bug we know of so the game should now be stable!
  • Fixed several issues with volume settings especially on ambient sounds like rain.
  • Fixed a couple of engine audio files that didn't loop well and switched out some engine sounds for better ones.
  • Some smaller UI tweaks making the menus look better

Here's a quick example of the spy report screen. Robert Yak will be more competitive in the next race!
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    ABOUT

    2D top-down racer remastered and created by Benny and Ralf at Solid Core Games. The game was originally released in late 2008.

    In february 2015 it was greenlit for release on Steam through the Steam Greenlight program.

    Released Jan 8th 2019 on Steam!

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