This is a release build with just a couple of minor tweaks.
We're approved by Valve! This means that releasing the game is finally up to us. They verified v1.11 as release-worthy, but we're still making some final polish after some additional feedback from youtubers previewing the game. Here's what's new in v1.12.
Small stabilisation and hotfix release. But also managed to slip in some nice new stuff in there.
Hey everyone! It's trailer time! This first trailer shows off all the big features of the Steam Early Access release. Please enjoy! And don't forget to visit the Steam store page for more information!
The steam store page is now up in "coming soon"-mode for Roadclub: League Racing! Check it out and please give us feedback if there's something you wonder about!
Also, release candidate 3 (v1.1) is now out to testers on steam. Here's what's new!
This fixes all known major bugs and introduces a few new cool things like the new boost system. Another round of testing and I hope we're ready for a early 2017 early access release.
We've been testing, fixing some bugs and sorting out legal documents for the past month as well as recording gameplay for a Trailer to use on the Steam store. The only steps left now are completing that Trailer, suggesting a price for the game to Valve (what would you be willing to pay? Let me know!) and finalize the text for the Steam storefront. In the meantime you can enjoy a smaller update released just now labeled 1.09! Details follows:
Here's a quick example of the spy report screen. Robert Yak will be more competitive in the next race!
Shortly after the beta update we noticed something was off with the AI. Sprite cars weren't accelerating on higher difficulties. This is now corrected.
The cause was an insane amount of coincidences making the engine of these cars go into safe mode to not stall and the AI wasn't smart enough to get out of neutral gear when that happened. Doh.
This also includes a couple of minor fixes to text that didn't look good in case you noticed before :) Hopefully it all looks good again now! We'd love to hear from ya!
The final beta round for Roadclub: League Racing is out very soon! This marks the first complete version of the game with all features and content complete, hopefully coming to Steam Early Access later this year (still not making any promises - you know, gamedev and life happens all the time in this business).
So without further ado, here's what's new, what's updated and what's squashed!
Squashed major bugs
As a bonus, here's some fresh screenshots from our new tracks:
Highway Chase and Pinewood Lakes!
If the game crashes on Windows, a big help to us developers to solve crashes is sending us a so called minidump. Here's how you do it:
If you've gotten an invite to test Roadclub but aren't sure how to get started. Here's a detailed step-by-step guide to help you along!
New to top-down racing?
Roadclub is played from a top-down perspective and it is a common issue for new players that it is difficult to understand how the steering works at first.
The game is controlled like other 3D racing games where you only steer left and right, NOT by steering in the direction you want to go on the screen, that is four directions - up, left, down, right. This can be hard for new players and it is actually more common for women to struggle with this, so if this applies to you it's no problem, you're not alone and it's possible to learn quite quickly. Here's a few tips on how to get racing fast:
2-man indie studio Solid Core from Sweden created this ambitous 2D top-down racer and originally released it in late 2008.