We just released a massive update in our beta channel on Steam that adds our Track Editor for the first time as well as Steam Workshop support and tons of major additions like water, animations, particle systems, track sounds, UI improvements, new sounds and more! Check out the full release notes on Steam.
Read all about our next huge update which adds Track Editor (beta) and Steam Workshop support and more!
Adds option to select between Fullscreen, Borderless fullscreen and Windowed and fixes some smaller issues. Check out the release notes.
Also, another screenshot from the editor and the new track showing off some new props.
Play Roadclub now and enjoy the new free (as always) track "Drydock Circuit" and dominate the leaderboards. Full Release notes right there.
Bonus: Shot of the track inside our track editor (not the final version of either the track or the editor, but close).
Check out the release notes and buy the game on Steam. Now $5.99 and your region equivalent.
We keep improving the game during the early access period, a lot of it based on your feedback. Check out the latest update and the full release notes on Steam.
We've launched the game! It's available for immediate purchase and play!
We hope you enjoy Roadclub, but if not it's early access for a reason: Let us know in Steam Discissions what you think!
And don't forget to watch the launch trailer below!
That's right! It will finally be released for everyone to enjoy TODAY! Head to the Steam page right now and check it out!
We'll be right back in two hours with the launch trailer!
The release build v1.14 includes these updates:
This is a release build with just a couple of minor tweaks.
We're approved by Valve! This means that releasing the game is finally up to us. They verified v1.11 as release-worthy, but we're still making some final polish after some additional feedback from youtubers previewing the game. Here's what's new in v1.12.
2-man indie studio Solid Core from Sweden created this ambitous 2D top-down racer and originally released it in late 2008.