It's been a while but we have really good news. Roadclub is done! We're considering this the first release candidate. We'll now be focusing on your final feedback round from playing this update. We really need your help testing this one because it might be the build being played by everyone buying the game after launch. This means that we will only fix game-breaking bugs like crashes and progress impeding issues and maybe a few UI issues.
Please also note as per our Early Access policy the price will increase to full price ($9.99) to prepare for launch after the autumn sale.
So, hope you'll all enjoy playing this build, I had a ton of fun testing this one. I played the career mode all the way through a couple of times the past few weeks and it seems to work well and be stable enough.
But, again, we really need your input on this one so play away and let us know of any glaring omissions. We'll reveal our internal release date soon if all seems well with this one but it looks like very early 2019 right now.
As always, post feedback in discussions or join our discord[discord.gg] and post there. We want to hear everything you think about the game and the update, big or small, crash or annoyance!
See ya soon!
See what I did there? Anyway, surprise! Our small hotfix update turned into a pretty packed regular update! We've worked incredibly hard on improving the game performance in this update. Some low-end hardware might even see 200% increases in framerate! We've also made race versions of a couple of tracks improved a few other tracks with more details and destruction and given collision FX and the feel of racing on loose surface an audio overhaul. There's even more so check the full notes below!
Full release notes
Welcome to our MASSIVE Spring update labeled v1.36 "Super Spring" (can you guess where we got the name?)!
This is the biggest update we've ever done and it brings a lot of new features that has been requested and some bonus stuff we've wanted to implement ourselves.
Check out the full release notes on Steam!
We just released a massive update in our beta channel on Steam that adds our Track Editor for the first time as well as Steam Workshop support and tons of major additions like water, animations, particle systems, track sounds, UI improvements, new sounds and more! Check out the full release notes on Steam.
Read all about our next huge update which adds Track Editor (beta) and Steam Workshop support and more!
Adds option to select between Fullscreen, Borderless fullscreen and Windowed and fixes some smaller issues. Check out the release notes.
Also, another screenshot from the editor and the new track showing off some new props.
Play Roadclub now and enjoy the new free (as always) track "Drydock Circuit" and dominate the leaderboards. Full Release notes right there.
Bonus: Shot of the track inside our track editor (not the final version of either the track or the editor, but close).
Check out the release notes and buy the game on Steam. Now $5.99 and your region equivalent.
We keep improving the game during the early access period, a lot of it based on your feedback. Check out the latest update and the full release notes on Steam.
We've launched the game! It's available for immediate purchase and play!
We hope you enjoy Roadclub, but if not it's early access for a reason: Let us know in Steam Discissions what you think!
And don't forget to watch the launch trailer below!
2-man indie studio Solid Core from Sweden created this ambitous 2D top-down racer and originally released it in late 2008.