Roadclub: League Racing
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Roadclub Beta 1.08 (Release Candidate 1) Changelog

25/9/2016

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The final beta round for Roadclub: League Racing is out very soon! This marks the first complete version of the game with all features and content complete, hopefully coming to Steam Early Access later this year (still not making any promises - you know, gamedev and life happens all the time in this business).

So without further ado, here's what's new, what's updated and what's squashed!

​New!

  • Added game ending challenge and credits sequence.
  • Added new track Pinewood Lakes. First track with ice!
  • Added new track Highway Chase.
  • Added Semi-pro difficulty (and rebalanced all of them)
  • Added new menu and race music.
  • Added slipstream trails that gradually shows the slipstream effect on your car.
  • Ultra-widescreen 21:9 screens are now supported! Perfect for splitscreen races :)

Major updates
  • Improved look of all weather effects.
  • Skidding now sounds a lot better.
  • Skidmarks now looks better.
  • Improved local multiplayer UI when selecting profiles and controllers.
  • AI cars are now faster in fog conditions.
  • Cars nitro flames now changes colors more drastically depending on their power.
  • Opponent health, name position overlays are back and looking much better! (Make sure “Full information” is selected in Options->Game)
  • Redesigned how difficulty affects AI cars, upgrades and grip for everyone.
  • Time table when lapping is back!
  • Balanced cars and tweaked physics. Cars have slightly lower top-speeds because maxed out cars were impossible to keep up with and physics broke above 300kph causing cars to slip.
  • Optimized race position calculations for all running cars and updated positioning UI. Calculations now only run every 200ms. It should work much better and be easier on the CPU hopefully increasing framerate on some low-end machines.

Squashed major bugs
  • Fixed terrain not rendering if alt-tabbing out on race summary screen.
  • Fixed crash that could happen after ALT-TAB and then hitting an object.
  • Fixed crash sometimes happening when crossing the finishline
  • Fixed not being able to accelerate when multiple controllers were connected in a single player race.
  • Fixed splitscreen when going to options menu and back.
  • Fixed local multiplayer games ending when only one player was wrecked.
  • Fixed camera boundaries being offset in local multiplayer games.
  • Fixed players getting rewards for several scenarios when they shouldn’t have like when getting wrecked or aborting races.
  • Fixed not being able to continue if time upload to steam failed on results screen after a race.

Minor updates
  • Select Track screen now intelligently selects Select button to help player continue faster.
  • Slowed down reward counter so its easier to keep up with what happens. Reward sequences can still be skipped.
  • Improved minimap cache to minimize load times and trouble showing them.
  • Many small improvements to UI like coloring titles and moving things around to make things easier to read.
  • Fixed issue on Farmers Folds where laps sometimes would not count depending on where you drove.
  • Fixed price and car class text overlapping on pricey/valuable cars.
  • More fixes to rare crashes and general code quality and file cleanup.


​As a bonus, here's some fresh screenshots from our new tracks:
Highway Chase and Pinewood Lakes!
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    ABOUT

    2D top-down racer remastered and created by Benny and Ralf at Solid Core Games. The game was originally released in late 2008.

    In february 2015 it was greenlit for release on Steam through the Steam Greenlight program.

    Released Jan 8th 2019 on Steam!

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